


The rulebook will be one of the final items to be completed in order to include all updated components and errata. Light Armor is obviously lighter, and since it weighs less it can be useful if your Strenght and Encumbrance arent too high. We are still tweaking some graphic elements - for example, making some alterations to improve colourblind-friendly elements, making icons more legible, improving artwork and are allowing time for backers to preview the rulebook and assets to contribute errata. At lower levels, Light Armor gives you a huge advantage in terms of how fast you move: since you have to be a Master in Heavy Armor to be able to move as efficiently.

That includes all game development and playtesting completed, all graphic design and layout complete and approved, all tooling begun with the factory and samples being approved. As a result we delayed the launch of this project to ensure as much as possible was completed prior to launch to reduce the chances of any delays. Whilst we have successfully completed and shipped seven Kickstarter ( Achtung! Cthulhu RPG, Mutant Chronicles RPG, Matt Leacock's Thunderbirds board game, Infinity RPG, Conan RPG, John Carter RPG, Kung Fu Panda RPG, Siege of the Citadel board game) projects, as well as normal retail launches for the Dune: Adventures in the Imperium RPG, Fallout Roleplaying Game, Fallout Wasteland Warfare and The Elder Scrolls: Call to Arms miniatures games, amongst many others, we have experienced delays on projects.
