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GM.Author = "Pdkm931" -Set the author name Include ( 'a' ) -Tell the client to load a Now we have told the server that the client needs to download cl_a and a, and that the server needs to load a. Include ( 'a' ) -Tell the server to load a
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Dupes, on the other hand, are designed just with contraptions, buildings, and the like in mind, and will keep your binds functional, not disturb the rest of the map, and best (or worst) of all, can be spawned multiple times in multiple places (the "worst" part being that on servers, it's too easy to spam laggy duplications, unless the server disabled all dupes). Also, when you load a save, all the enemies and things you've built in the map are cleared and only the thing you've built comes up, which can be a pain if you want to use your contraption to fight something you've already spawned in and set up. First off, saves have been around since the days of DOOM(1993), and are not guaranteed to keep all your binds working. The advantages of using dupes for your contraptions instead of saves are extensive. Go to the "dupes" category in the spawn menu, go to "my dupes", and click "save dupe". Once you're happy with your thingy, use the duplicator tool to copy your working model. Make sure the duplicate that you pasted is working. Copy your contraption, then paste it somewhere. Then, from your tools menu, select the duplication tool. Also, make sure everything is welded/roped/whatevered together. Step one is to load up the save for your contraption and make sure that everything works. Are you using a save or a duplication? If you're hitting save to preserve your contraptions, sorry bud, but you're doing it wrong.
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